Browsing articles from "July, 2012"

Namco Bandai’s Live Action Tekken Tag Tournament 2 Girl Power Trailer from Comic-Con 2012

Jul 16, 2012   //   by Always Godlike   //   News / Blog  //  No Comments

Namco Bandai’s latest trailer for Tekken Tag Tournament 2 is all about the women, showcasing a few principal members of the cast thanks to live-action cosplayers before jumping into new game footage of the ladies in action. It also includes a teaser for the recently announced swimsuit costumes near the end.

Street Fighter X Tekken: Release of 12 DLC Characters Moved Up to July 31st Along with Balance Patch. Details.

Jul 9, 2012   //   by Always Godlike   //   News / Blog  //  No Comments

Capcom has announced that the 12 new DLC characters for Street Fighter X Tekken which were originally planned to be released later this year (around the time of the Vita version hitting shelves) will be released for the Xbox 360 and Playstation 3 versions on July 31st. The date was moved forward so that the release would coincide with a balance patch that will also arrive on that day.

In case you forgot, the characters are Blanka, Cody, Dudley, Elena, Guy and Sakura from Capcom and Bryan Fury, Jack, Alisa, Lars, Lei and Christie from Tekken. The price is still the previously announced 1600MSP/$20.00. If you planned on buying the game on both PS3 and PS Vita you can get a really good deal. If you buy the PS Vita version on October 2nd (which includes all DLC characters) you can also download them for free for the PS3 version.

Here are a few of the changes you can expect on the balance patch. These were revealed at a panel during EVO 2012:

The hitboxes on Ryu, Ken and Akuma’s Hurricane Kicks has been reduced and the blockstun has been shortened by 5 frames.
Rolento’s standing Light Punch block stun has been reduced by 2 frames.
Xiaoyu’s crouching Hard Kick phoenix loops only possible 3 times.
Raven’s crouching Hard Punch loops also changed.
Auto-Block and Auto-Tech gems now require more meter and will use more each time they are used to block or tech.
The team is looking for a solution to accidental quick combos and will give you the option to disable them with the Quick Combo DLC.

Capcom also continued to put out damage control over the whole DLC on disc issue by issuing a short statement on the topic along with this news. Here’s what they had to say:

I know the 12 DLC characters have been a contentious topic since they were discovered on the disc, but your reactions have been heard. We can cite our reasons why they were on the disc all day – compatibility for all players, save HD space, download bandwidth etc – but in the end you have to hear what the community has to say. The dev teams are listening, and promise to incorporate that feedback into future titles.

New JoJo’s Bizarre Adventure Fighter Being Developed by CyberConnect2, Produced by Namco Bandai Games

Jul 5, 2012   //   by Always Godlike   //   News / Blog  //  No Comments

UPDATE – Higher quality trailer added courtesy of Namco Bandai.

During a recent press conference to discuss plans for the 25th anniversary of JoJo’s Bizarre Adventure, Japanese game studio CyberConnect2 took the stage to announce a very special project: JoJo’s Bizarre Adventure: All Star Battle. Many of you may remember the original JoJo’s fighting game that Capcom released here in the States back in 1998, which incorporated the manga and anime series’ Stands into the fighting system in a unique and entertaining way.

Though CyberConnect2 made their foray into fighters with the Naruto: Ultimate Ninja series, this new JoJo’s project looks to stick very closely to the standard set by the original, presented in a 2.5D style similar to Street Fighter IV. Other information is scarce at the moment, but the game does seem to include the main characters of each individual story arc, including Jotaro Kujo, Gyro Zeppeli, and more.

Interestingly enough, this seems to clear up both the rumor of an HD JoJo fighter and Namco Bandai’s own teasing through their All Star Battle teaser site. The game has only been announced for Playstation 3 at this point, and the release date and regions are still up in the air, so we’ll keep you updated as more information becomes available.

For now, enjoy the little bit of footage from the official website and get hype!

Persona 4 arena director kazuhisa wada confirms a 30-40 hour storymode for the console release

Jul 2, 2012   //   by Always Godlike   //   News / Blog  //  No Comments

Yes, you read that correctly.

In a recent post to the official Persona blog, Persona 4 Arena director Kazuhisa Wada divulged some information pertaining to the story mode being included in the game’s console release. According to Wada, P4A has been created as an official sequel to Persona 4, and will detail events that happen after the initial game’s story over the course of 30 to 40 hours of play time. The story will play out in the same visual novel style as Arc System Works’ BlazBlue titles, and will be fully voiced throughout.

While it’s been obvious for quite some time that the story mode would would extend past the events in Persona 3 and Persona 4, the amount of work they’ve put into creating a great experience for fans of those games definitely extends its appeal past just the members of the fighting game community. They also released a better quality version of the story mode trailer that was previously shown on Famitsu.

Persona 4 Arena is set to release on July 26th in Japan and August 7th in North America for both Playstation 3 and Xbox 360.

Source: Persona Blog via Japanator


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